The Never Finished Games
Ecco for the Sega Genesis 32X?

I've found an article about this unsolved mystery in the internet, so
I will paste it here:
"Sega first revealed the existence of this game at the 1994 Summer
CES (Diehard Gamefan, Volume 2, No. 9, August 1994) as part of of its official 32X
preview for the coming holiday season. The only thing that was shown, according to
the lone report that I have, was a Cinepak demo of the game's opening title sequence.
This prerendered animation is in fact the source of that mysterious, tantalizing snapshot
that haunted Ecco fans throughout the back half of the 1990s. The 32X version of Ecco
suffered several problems of an unknown nature during development. As a result, it was
pushed back on the release schedule and Kolibri substituted in its place. The game
was eventually canned along with the platform. Nobody seems to know what happened
to either the 1994 Cinepak demo of the title sequence or to what code remained from the
aborted project."
"Based on current evidence, which is admittedly slim, the game itself
would have been little more than a 32-bit enhanced version of the Genesis original,
including additional (and possibly changed) levels and several prerendered
cinemas."
What makes me really wonder is the screenshot itself... Those rendered
objects (Ecco, the title) look actually very good, nearly too good. If Ecco for 32X would
have had such cinematics, those would have taken a lot space but the 32X cartridges
weren't much larger than the Genesis ones... I think the biggest I have is around 4MB...
So the game itself wouldn't have been in 3D, maybe some bonus levels
but graphically I don't think it would've been possible to make them look good.
I would rather say that this opening scene has been taken to the Saturn version, since
there also has been a game in production. Due to such high quality which the 32X
probably couldn't have handled it, but since the Saturn project has also been cancelled
we will probably never know...