BRUSH CLIPPING
"Machismo"
cool_machismo@yahoo.com
INTRODUCTION
This tutorial will show you
how to cut or clip away parts of brushes. Its going to be a Wham, Bang,
Thank you ma'am kind of tutorial.
CLIPS AHOY!
First
and foremost, go into brush clipping mode by hitting the button given on
the left, you can get out of this mode at any time by hitting the camera
button - .
REMEMBER:
You can perform a brush clip on the red active builder brush or on any
brush that you may have added to the world before.
Now after having enabled the
brush clipping mode, make a builder brush - 256x256x256 should do just
fine for now. When you position the cursor now over any of the views you
will see that the crosshair has changed to the clipping crosshair.
Clipping works by assigning two points (or three points) that define from
where to where the brush should be clipped. The following shows the
various functions that are available:

First things first, lets
place the clip markers that tell the Editor the area which we want to clip
away. Now since we are already in "BrushClip Mode" and have a
brush that we want to clip, do the following to place the first clip
marker:
HOLD DOWN CTRL+RIGHT MOUSE AND CLICK IN ANY
2D-VIEW
You can select the clip marker at any
time by just left clicking on the clip. Now select the clip and move it to
the same place as I have done:
 
For now we will place a total of only two clip markers. Place the second
clip marker like how you did the first one and move it to the following
positions like this:

The
direction in which the clipping marker is facing is important as this is
the part that will be clipped (cut?) away or destroyed. You can flip or
turn it the other way by hitting the flip normal button [ ].
In the above picture if you wanted the right side of the line between the
two clip markers to be clipped away you just need to flip the normal
first.
After the
placement of clip markers performing the clip is as easy as
first
selecting the brush to be clipped
and then hitting this button [ ].
The part facing the normal just gets cut away like in the picture below:
TRANSFORMING A BRUSH
PERMANENTLY
If you keep trying to clip a
brush and you are unable to do so you need to first transform the brush
permanently. To transform a brush just select it right click and in the
menu the appears, under transform hit Transform Permanently.
NOTE 1: It is not necessary that you have to transform all the
brushes, if clipping doesn't work then you can proceed with the transformation
and then try again.
NOTE 2: Will usually crop up due to vertex editing.
SPLITTING A BRUSH
This
button allows you to do just that. Its like taking an axe and splitting wood into two:
 
Use this button to clip away parts of brushes that have been added or
subtracted to the game world.
3D CLIPPING
Till now you used only 2
clip markers this is referred to as 2d clipping as this involves using
only one of the 2d views. When you introduce the third clip marker this is
called 3d clipping, since you will have to adjust the 3rd clip marker in
at least one other view. Try this, first introduce two clip markers and
align them in a line in the in the side view and then introduce the 3rd
clip marker and move it slightly up (see picture):


Think of 3d clipping as proceeding from point 1 to 2 and then to 3.The
editor first clips away the part from the 1st clip marker to the second
clip marker (like how we did manually in the first part of the tutorial),
with this brush it then automatically proceeds from 2 to clip point 3 and
clips the brush again. What you see is the resulting brush. You may need
to reread this paragraph a coupla times to figure what I mean. The best
way to verify this would be to first clip the brush manually using 2 clip
markers, then with the resultant brush move clip marker 1 to the same
position that clip marker 3 was in the 3d clip - now if you perform a clip
(a split actually since in this example it is a subtracted brush) you will
get the same brush as before.
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