FOG fx
"Machismo"
E-Mail:- cool_machismo@yahoo.com
INTRODUCTION
Just shows you how to make fog and implement fog in
your level. This one shows you how to set volumetric lighting and apply
fog effects to a level. You need to set some different setting in UT to
get fog to show up.
IMPLEMENTATION
-
Zone The Area
:- The first thing you need to do is to zone off the area completely
where you want the fog to appear. Even if its a huge area try
working in a zoned off area - its just plain better for the frame
rates. Only don't use huge zone sheets that's as bad for the frame
rates as the above.
-
Zone Info Actor
:- After the area is completely zoned off place a plain "zone
info" actor in the level - from actor > info > zone
info (without expanding it). Now all you need to set is a single
property like this:-

bFogZone to true is all you need to set here.

Fog Color sets the fog color (duh ........... its me Einstein again
;) and fog distance the viewable distance that the fog covers.
NOTE: ALSO SET THE VALUE's UNDER LIGHT >
LIGHT COLOR
-
FOG Emitting Lights
:- To make fog appear in the level it is the light actor that needs
to be used to cast fog as well as light. First ensure that you turn
on radii view - in any of the views right click near the joystick
and under the actors menu choose radii view. Now place the lights in
your level that you want to cast fog and set the following
properties under lighting:-

For fog emitting lights the last three entries under lighting are
the ones that we are concerned with:-
-
Volume Brightness - This has a lot to
do with how white (if the fog is white in color that is) in degrees
the fog will be.
-
Volume Fog - Thickness of the fog -
use 128/127 for medium. 255 means the players wont be able to see
anything unless they are upon it. The volume is the biggest frame rate
reducer - if you want to push frames up set to a low amount.
-
Volume Radius - The area that the fog
will cover. This works just like the light radius. The radius of the
light is depicted by a red circle
(controlled by Light Radius) and the radius of the fog by a pink
circle (controlled by volume radius). Like this:-
-
Rebuild :- Rebuild
time. Now just rebuild and play the level. You should see the fog now.
-
Volumetric Lighting :-
If you are running the editor in software mode you should be able to see
the fog in the level. If you are running in D3D fog does not show up by
default. Now in UT hit the console (~) and type preferences without the
quotes and hit it. Now when the preferences dialog box opens set
volumetric lighting to true. You can do the same with UnrealEd2 itself
from the command bar or going to the view menu> advanced options. Set
it here :-
End of this one. Email me here with questions or
comments about this tutorial or my site :- cool_machismo@yahoo.com.
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