MAKING A BOT (SOLDIER) DECORATION
Lets see how to put a fully skinned bot into your level - you cant do
that normally so here's how you do it:
GENERAL NOTES
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See the list below:-

Every model needs to be given like a different set of multi skins. If
you try to like apply the male commandos skins on the TFemale1Bot
you'll naturally get weird stuff since the skin doesn't account for
the ......... um ......... puppies ;). If you want a skinned Xan in
the level you need to use the TBossBot, the commandos skin the
TMale1Bot and the soldier skins the TMale2Bot and so on.
-
The bots>human bot refers to the Unreal1
multi-player player models and uses only one skin - unlike the UT
models.
-
On playing the level the above mentioned stuff will
attack you with the intent to kill (naturally :). If what you are
actually looking for is a 'dead as a door knob" decoration style
skinned bot you need to use the carcass of that specific bot which are
conveniently named just like the animated AI bots.

Hmmm.... what u guys doing paragliding :p ?.
-
You'll find nearly all the skins for the Unreal 1
player models and all the skins of all the decorations (UT and unreal
1) under the Unreall.utx>skins package.
CHANGING DEFAULT DECORATION SKINS
A brief mention of this will do. All decorations except
for the above mentioned carcass use only one skin. Besides this in the
multi-skins (most of the time :) they make use of only Slot [1]. In the
above paragliding [?:)] picture the slot that uses the soldierskins.blkt2
texture. So if you wanted to change the skin of the default barrel
provided under decorations you just select a nice board texture and put it in multi-skin
slot [0] or for the monk statue use slot [1].
Well there's nothing more to say. This concludes another
tutorial. If you have any doubts email me here :
cool_machismo@yahoo.com. Peace To All :).
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