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Avon Gorge
Cheddar Gorge
Bristol Area
Wye Valley
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Unknown Area
Wintersol *
E1 5b |
Just to the left of Desecrator this is almost the first (or last) route
in the Gorge. As for Desecrator, the approach is more like a
jungle expedition (hacking through the undergrowth) and deserves at
least HS! Start at the precarious grassy ledge (the Hawthorn bush is
long gone) and head straight up to the tree (sling runner) on
blocky holds. Then traverse right to the foot of the shallow rightwards
facing groove (all VS up to here). Then launch yourself up the slab above
using the left arete for holds and nut runners. This section requires
a good sense of balance and gets more technical as you go up. Keep going
and reach past the small roof to good holds on the right (peg runner): relax!
From here on it's quite sustained (5a ish) all the way to the top:
belay on the railings. Fantastic climbing: a good mix of different
techniques. Quite well protected.
SSJ (on-sight) |
Desecrator *
HVS 5a |
Harder than you would expect from the grade - or was I just having a bad day? Even the approach is pretty tough going and you’ll really have to fight through the brambles and broken glass to get to the route. On arrival, the bottom of the route was so overgrown that the only suitable belay was to the left of the line. Once here, climb up and traverse right until under the widest section of the overhang. You can get in a friend and small nut before committing to the powerful overhang moves: just keep pumping on good holds and aim for the small tree. Then take a well-earned rest whilst clipping the tree for some bomber gear! From here it’s plain sailing, following the obvious line and getting in loads of gear. However it’s steeper and more sustained than you think and you’ll still be pretty pumped by the top. Finish 10m from the ice-cream van! Don’t do this route if you’re tired and dehydrated and can’t be bothered fighting through brambles to get there. However if you want to get away from the polish and traffic of rest of the gorge then it’s a good adventure – well worth it!
SSJ (on-sight) |
The Bilk *
E4 5c |
Don't mistake this one for the Blik! It is about 10 times more serious
and much looser. Start as for the Blik then climb up left in to a shallow
groove system. It is all fairly reasonable at this point, the rock requires
a bit of care, and there is little good gear, but the moves are good. Moves
on looser rock over a bulge lead you to the real choss, a strange mantleing
move leads you to the top of the 'huge poised flake' just standing on this
must merit E4 on its own, so don't bugger about; head up into the real
cheese below a strip roof. The technical crux here is made harder by several
holds having been removed by myself, and the fact that your shoes are now
caked in mud so offer rougly no friction. A tricky cross-through finally
enables you to traverse left and take the more solid (but not much more
solid) and crimpy face to the top. Belay on the fence (well back) and scramble
off. Could be E5; it is that serious.
OW (2nd) |
The Blik **
E3 5b,5b |
A great route taking the chossy looking wall to the left of Unknown
Wall. Start up a groove by a tree and try to resist the temptation to but
wires in the huge detached block on your left. Clip a peg under a roof
then set off up the pink wall. At this point it is reasonable to think
"where's all the gear" but if you're on an E3 5b you can't expect much.
Some of the rock is suspect as well. The first pitch continues in the same
vein until a peg belay, but back them up with wires and friends. The second
pitch heads off right up a groove. Two very crap pegs and a crap wire lead
to the crux. A really weird move across into a crack is a bit scary, but
if you can reach across you can place gear before doing it. Head off up
the crack then the short headwall and emerge in front of the ice cream
van, then try to relax again. Definitely a route to get you worried.
OW (1st pitch 2nd, top pitch on-sight)
My favourite route in Avon! A splendid climb with excellent positions.
A reasonable start leads to the peg under the roof and a hard step left
to arrive on the wall proper. Paddle up the wall, trying not to think about
the gear, to arrive at the bottom of a clean groove. Clip the well bent
peg and float up the groove to swing wildly out on to the righthand arete
to, hopefully, arrive at a small stance. The second pitch crosses the wall
to the right, gaining the obvious crack up which you blast to a rest
where
a fingery move right can be made to finish. There seems to be much debate
about the grade of this climb. Many people reckon it to be about E2. I
personally think it would scare the crap out of most E2 leaders and E3
is much more reasonable. However, it is an absolute must!
CS (2nd)
Review: A very enjoyable route. Much more straightforward than the
guidebook description implied and considering the grade its not badly
protected either - probably only E2 really.
BM, AN (alternate leads onsight)
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Unknown Wall **
VS -,4a,4c,4c |
The first of Avon's decent VSs, with pleasant climbing on its top two
pitches, and just the right amount of exposure (a little, but not too much!).
On the 2nd pitch, an intimidating step out right onto a large foothold,
with miles of space below it, provides a little heart fluttering interest.
The crux of the route is perhaps leaving the next belay ledge, as awkward
holds take you round a bulge (take care not to fall onto your second!).
The corner above provides wires and pegs at its base, but no gear near
its slabby crux. The final sloping belay 'ledge' is below the huge capping
roof you will have noticed some time ago. Consider how to do the 6c dyno
which takes takes you straight to the lip (about 15' away!). The final
pitch provides the most excitement on the route; an airy traverse below
the roof, protected by pegs at start and end. A steep pull through a gap
in the roof allows the final easy groove to be gained. Lovely VS climbing,
best done on a sunny day when you can enjoy ice-creams at the top, from
the van behind the belay.
JB (on-sight) |
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Unknown Wall, top pitch © O Watkins '99
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Amanita Muscarina ***
E4 6a |
A superb route. The first pitch (5c) has only one short hard section
past a peg just above where Dragon traverses left. It is possible to
miss the belay - if there isn't an iron spike just above you you're
in the wrong place. The second pitch features the cowboy bit - there
is a hidden spike up and right of you. It is nearly impossible to
lasso this (or to see it) without using the belay spike to hold on to
while you lean out. Once you have lassoed this go up the corner to the
left (I think: step directly up the wall past the belay spike by all
means if you can) and traverse across to a final slightly balancy,
step-through move to arrive at the spike, stand up, and get the pocket
on Yellow Edge. This is only just 6a if that. Then up YE to the break,
and a couple of quick pulls see you on the belay (the old crux when
the traverse was pendulumed, but only 5b, maybe just 5c, and very well
protected). There is a curious hole in the lip of the roof which is
useful as part of the belay. The third pitch is much harder and
surprisingly strenuous considering it features about four virtually
no-hands rests. Step out right and make some 5c moves up to a rest
leaning against a shoulder in the groove by the old bolts. Swing left
to an excellent flake and another no hands rest, then make some
balancy moves up the wall on rounded holds to the YE mushroom and
sticky-out peg. Don't miss the bomber wire in the pocket just L of the
mushroom. Another no-hands rest. You can finish up YE from here, which
gives one of the few really overgraded outings in SW Climbs, but for
the real experience trend R up the obvious depression to a decent
wire and a Friend 2 in an undercut flake/hole. Reasonable rest here
before the crux. A sharp pull on a couple of edges with non-positive
footholds leads to two holds, a couple more similar moves to two more
flat holds, then a final slap (or, of course, well-controlled stretch)
for what looks like it might be, and is, a welcome jug. This last move
is awkward because the rock on the R bulges and makes it hard to get
your feet up. Very doable at E4 - if you can do Them you can
definitely do this - and a thrilling outing.
JJC (on-sight, led second pitch) |
Yellow Edge ***
E3, 5b/c, 5b, 5b |
This is a fantastic route, taking a direct line up one of
Avon's biggest walls. Although never technically desperate, it is very
sustained and goes through some pretty loose rock. The first pitch goes
up the right wall of the huge corner below the upper wall ramp. A bolt
protects the first difficult move, a hideous
mantle on to a slopey ledge. Wires and friends protect the last (really
bloody hard) moves on to the belay, definitely meriting 5c if you ask me.The
second pitch has its technical crux at the start, but the hard bit is really
picking your way through the cheese after traversing the pockets. There
is fairly regular gear, but do you trust it not to rip and take several
tons of rock with it? Having made it through, take a hanging belay (and
tranquilisers?) in a niche just above the huge break. I had four pieces
in, which is probably a minimum. The rock improves on the final pitch,
the gear is a bit spaced, but bomber. Just enjoy the exprosure as you balance
along the final ramp to the top. All in all an awesome route, just watch
the rock quality.
OW (on-sight)
This is a superb route! The first pitch is the most difficult
technically and requires some boldness in places, though this is
generally rewarded quickly by a good hold or runner. The second pitch
is not as loose and scary as I was lead to believe. I thought the
rock seemed generally sound (probably due to much traffic). The
hardest bit here is moving off the belay. The belay at the end of the
second pitch should be taken just above the obvious break where there
are a few old peg runners and some other placements. The final pitch
goes up from here to a good thread and then traverses boldly
rightwards for about 15 ft under a pancake-like feature heading for
an obvious protruding peg. From here make tricky moves up onto a ramp
that allows you to teeter back rightwards to the top. A must do if
you climb at this grade.
BM (onsight)
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Quip-U for Leisure *
E2 5c/6a
(E3 5c?) |
Given as an alternative first pitch for Yellow Edge this
route is far more serious than the grade suggests. Following Yellow Edge
to the ledge above the first bolt is fine. The Guide then suggests a step
right, but straight up the groove above is a much more logical line. This
then leads to a basically unprotected 5c move from whence a fall would
be VERY serious. Some crap pegs then protect the alleged crux, swinging
across a blank wall (now even blanker thanks to yours truly removing the
crucial foothold). Another bold move up on suspect rock leads to another
peg and bong runner. A final swing right leads to a mantel onto the Yellow
Edge belay. No trace of a 6a move, but about E3/4 5c if you ask me. Take
care.
OW |
New Horizons ***
E3 5c, 5b/c, 5c |
Overall a superb route with a great variety of climbing. The first
pitch is fairly easy up the slab to the roof but beware of bands of
loose rock - they're easy to avoid once you realise they're there (I
knocked a large block off). Also there is very little solid gear up
to this point. The moves through the roof are quite difficult and
strenuous (I thought these to be the crux of the route) but well
protected by a peg under the roof and small nut in the groove above
it (if you have the strength to place it). Belay just above. The
second pitch is delightful technical climbing which I considered
reasonably protected. There is a long runout at the top but its only
about 4a. The top pitch above the ramp is the well established
crackline of New Horizons II. This is superb! The climbing is easy
and well protected until the top third where it gets a bit more
exciting - good bridging and footwork can make this pitch far less
strenuous than its reputation suggests. [see also the Upper Wall
page - JB]
BM (all pitches on-sight) |
M2 *
E1 5b,5b |
This route is perhaps overshadowed by M1, but is well worth doing.
Follow M1 to the break and friends, then traverse a few feet leftwards.
The ground here is fairly steep, and the climbing is fairly strenuous.
Overcome a small roof, then climb the groove above to belay at a ledge
on a big thread. The second pitch, though short, is excellent, with just
enough gear and some smart moves on small holds. Climb the wall about 6
feet right of the belay, arranging gear about 10 feet above the ledge.
An excellent long move (slap!) rightwards can be made, followed by an awkward
and scary mantelshelf onto the sloping top.
JB (2nd)
Ridiculously this route doesn't get any stars in the guide, perhaps
due to it being an offshoot of M1. It deserves at least one, probably two.
The route starts up M1, to the horizontal break. Some really solid friends
here are a good plan, as there is sod all gear above you. Head left and
via some quite powerful and thoughtful moves get established on the wall
above. At this point the rock starts to get just a bit cheesy, and some
holds require serious consideration. There is also very little decent gear,
a couple of wires and a stacked wire/friend combination being all I can
remember. Keep heading up the wall past a couple of overlaps then right
up a groove and finally (and with great relief in my case) you reach a
thread belay. The next pitch is just 30ft up the wall behind you. Move
right from the belay climb past the "solitary wire placement" mentioned
in the guide, fortunately there are also several other wire placements
and a bomber friend! Again the rock is a bit chossy, a case of disco leg
resulting in a light shower of sand as the footholds ground away! All in
all a superb route, a real experience, and an awesome first pitch.
OW (on-sight) |
M1 ***
E1 5b |
Fantastic route, best enjoyed on a lovely sunny day. Arrive at Unknown
Area and follow the most flattened grass to the base of the rock! Start
up a groove, with not much good gear, exit the groove rightwards and climb
directly to the break. Fill the break with bomber friend placements and
traverse right along it until directly below the bolt, clip the thread
and place a small wire. Launch up on good pockets (crux), clipping the
bolt on the way past, to the crack and a sinking rock 9. Finish easily
to the top and the abseil off the fence. Unless you want to get horrendous
rope drag (like me ) make sure you extend the runners around the bolt!
Definitely the E1 route to do - mid-grade, good gear and solid rock!
RT (on-sight)
Climb easily up the first corner with some good gear up to the break.
Now, ignoring what anyone has ever told you about filling it with bomber
gear, place a marginal cam and do the hand traverse over to the obvious
ledge where there is a good rest. Reach up to that perfect size 1 nut crack
(I would happily belay off only this as it is so good) and pay no attention
to warning bells which tell you that the nut you placed was crap and a
size 2 anyway. However, this is the crux so pull up on still good holds
and watch that nut sail down the rope as you try the hardest moves. Feeling
particularly pumped, get to the jugs above and thank god that you are not
in an ambulance, place bomber gear in the crack and finally ease up to
the top with much easier moves and belay of the fence. This is actually
a well protected E1 if you place the gear properly but just watch out.
HT (on-sight)
This route and the Earl Of Perth are I think the best routes at
this grade in the Gorge. Plenty of interesting climbing but well
protected where it matters, particularly at the crux - by an
(unnecessary) bolt!
BM (onsight)
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Ladder of Desire **
E3 5c |
Ladder of Desire is a superb route taking the slabby wall to the
right of M1. The route is quite complex connecting the lines of weakness
on this relatively blank face. A lot of the difficulty for the leader is
in working out the line and the moves required to pass the various crux
sections. The route starts about 20' right of M1 at an obviously cleared
area at the base of the cliff. A bouldery start (at the right edge of the
wall but trending left) takes you uncomfortably high before you reach a
good ledge and are able to place gear in the obvious groove above. The
groove is followed fairly easily to a peg at its top and another ledgy
horizontal break. Here you have to traverse horizontally rightwards for
about 3m before it is possible to make a very bold step up (off a good
layaway hold for the right hand).The peg is several meters to your left
and below your feet on this move so there is big fall potential and a
confident (or not at all!) approach is required. Fortunately the step-up
brings good holds enabling you to move up easily to another horizontal
break and runners. Tiptoe back leftwards in this break until it is
possible to move up parallel with the crux of M1 (you are aiming for an
obvious concrete block). From the block move up to the horizontal break
and move right to a short flake-crack below a blank looking wall. Place
good runners here, then move slightly right again to make a layaway move
off a good right hand hold to a sloper above. Now step up and reach for
the very positive pocket above. From here you can clip an (unnecessary)
bolt and climb relatively easily to the top. Overall a great outing for
the leader, really making you think (if you don't read my beta!). Solid E3
and Excellent.
BM (onsight)
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Non-Stick
E2 6a |
A micro classic. Only 35ft of greasy chalked up holds. To improve the
conditions do it on a hot day with the maximum ammount of sweat being
generated. The landing if you fall off before the bolt is appaling and
the large bush which may cushion your fall is largely gone due to me
testing the above statement. This is especislly important if you don't
like cars zooming down the portway only feet from your head whilst
bleeding quietly in (the remains of) a bush. Get out of the bush and
try again. The optimists amongst you may be happy to hear that there is
a bomber size 1 RP place ment in the crack about 6ft up off the ramp.
The big pocket is good but the shorter amongst you may have difficulty
reaching the 2 finger pocket without some suspect crimps and smears.
Exit on an awkward matle and paddle up to the railings.
PH (Clean after one total deck out) |
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