| Taelon's gmax Tutorials Tutorial 2 Engraving Text using the Boolean Compound Object Other On Site Tutorials |
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The Boolean compound object Extremely handy in some situations, it can quickly combine objects in a variety of ways. The resulting object can contain the overlapping areas (Intersection), everything except the overlapping areas (Union), or the most commonly used operation which results in the difference between the objects (Subtraction of the overlapping areas).
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A good tutorial to help understand the basics of creating a Boolean compound object can be found at cglearn.com I highly recommend you follow that tutorial to learn about the various results possible with Boolean combinations. Another good Boolean exercise can be found in the gmax tutorials in the "Cutting Holes in Objects" lesson of the "Making a Power Charger" tutorial from discreet. |
Step 1) Create the Text
Under the Parameters rollout, Step 2) Add Modifiers
(refer to Tutorial 1, Step 5 if you need more detailed instructions) Add another Modifier Step 3) Extrude the Text
Under the Extrude Parameters |
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Step 4) Poly Parameters
(The defaults as shown should be OK)
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Step 6) Create a Box
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Step 8) Add the Material
A Material Navigator window opens, An Explorer type window opens, Step 9) Turn to Poly
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Step 10) Check & Hold
Before performing complex operations, it's a good idea to perform a "Hold" first. Later, if you want to experiment with different options, or if something didn't work as you expected, you can simply "Fetch" the scene and try again from the point where you performed the Hold. (Notice that "Fetch" is the next operation listed in the menu) |
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Step 11) Compound Objects
In "Compound Objects" geometry The Boolean Operation rollouts appear
Step 12) Complete the Boolean
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The Compound Object In the Parameters window you should now see Operand B: Text01 and in the Viewports, something similar to this screen cap. The text (Operand B) was subtracted from the box (Operand A). This creates the effect that the text is embedding or engraved into the box surface. Save the Scene!
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| Finishing up Now that we've created our Boolean object we could continue to add modifiers to the stack, but this isn't a good idea. If you plan on editing the object, I recommend converting it to an eMesh at this point, this will collapse the stack and give us a stable object to work with. Step 13) Convert the Compound Object to Editable Mesh
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Step 14) Final touches
Save your Scene |
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The end result should look similar to this.
I hope you enjoyed this tutorial. |
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Tutorial created on 20-July-2003