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Taelon's gmax Tutorials

    On Site Tutorials, 6 as of 8-Aug-03
  • Tutorial 1 Creating a Multi-Material and using it as a Template

    Step by step procedure showing how to create a new multi-material and assign maps, set scale for your scene, create a 3 sided box, assign Material ID's, and use the end result as a Template.

    Tutorial 1 multi-material Tutorial 1 template box

  • Tutorial 2 Engraving Text using the Boolean Compound Object

    Step by step instructions for creating a text object and a mapped box, adding modifiers, and creating a compound Boolean object using Subtraction to create engraved text.

    Tutorial 2 boolean Tutorial 2 scene

  • Tutorial 3 Two ways to simulate a cityscape (Still in rough draft form)

    Instructions for creating a reference plane, extruding boxes from a plane and assigning UV maps.
    Also, Illustrations showing the basic steps for attaching boxes to a plane and applying a UV map.

    Tutorial 3 image Tutorial 3 image

  • Tutorial 4 Faking Viewport Shadows with Vertex Colors

    Re-creating a cool optical illusion with step by step procedures showing how to reassign Mat ID's, create a new multi-material, adjust UV Map position and tiling, basic scene lighting, and setting vertex colors to generate fake shadows.

    Tutorial 4 vertex colors Tutorial 4 scene

  • Tutorial 5 Creating a Sword from a Spline.

    Step by step procedure from creating a Spline shape through converting to eMesh, beveling, instancing, copying, attaching and welding verts to create a sword blade.

    Tutorial 5 bevel Tutorial 5 blade

  • Tutorial 6 Animation and Projected Shadows, Part One.

    Shows how to create a simple shadow map mask in a paint program, and step by step instructions covering basic animation techniques for a bouncing ball and it's shadow map, introduction to the Track View, and how to create and link objects to a Dummy helper.
  • Tutorial 6-2 Animation and Projected Shadows, Part Two.

    Expands the scene using an Array to create a spiral staircase, then using a Spline Shape and Path Constraint demonstrates how to animate the bouncing ball and it's shadow from Part One, down the stairs.

    Tutorial 6_1 image Tutorial 6_2 image

 

If you find any errors in any of the on site tutorials or have a suggestion for a tutorial you'd like to see here,
please post in the forum or contact me at the Email address below. Thanks!


    Off Site gmax Tutorials
  • browserice.gmaxsupport.com
    The most active moderator at gmaxsupport.com, has a Flash tutorial for setting up the Tempest gamepack.
  • David H Smith's site
    Tutorials for getting gmax content into UnrealEd 3, how-to use the Impossible Creatures game pack,
    running gmax in Linux and much more.
  • dfast.gmaxsupport.com
    Tutorials for low poly character modeling and texturing, material editor basics, modeling an aircraft with splines, and a lot of information for working with the Tempest game pack.
  • Freeflight Design Shop Tutorials
    A large number of modeling and texturing tutorials, most are aircraft related and geared toward helping you get your models into FS2000/2002/CFS3.
  • FS Alpha Design Group Tutorials
    Tutorials that explain hidden Vertices, Multi-Materials, Transparent Materials, and UVW Maps. Also has some aircraft templates pre-mapped to calibration boxes in .gmax file format, all available for downloading.
  • Getting Started in Max
    How to get started with FS2002 & FS2004 from installing the SDK's to configuring MakeMDL, MDLCommander and gmax.
  • gmax Texturing Tutorials
    2 nice texturing tutorials showing how to use a single UVW map and mesh select to apply multiple textures.
  • Microsoft FS2002 Scenery Tutorial
    Downloadable tutorial including texture map and sample files showing how to UV Map a house in gmax v1.1
  • The Stupid Idiots' Guide to starting with gMax
    A comprehensive set of tutorials that cover creating an aircraft from start to finish for use in CSF3 or FS2002.

Know of a gmax tutorial site not in this list?
Please let me know at the Email address below, Thanks!

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All content is Copyright © Taelon 2003 - 2004, unless otherwise noted.
Updated on 15-Apr-2004