On Site Tutorials, 6 as of 8-Aug-03
- Tutorial 1 Creating a Multi-Material and using it as a Template
Step by step procedure showing how to create a new multi-material and assign maps, set scale for your scene, create
a 3 sided box, assign Material ID's, and use the end result as a Template.

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- Tutorial 2 Engraving Text using the Boolean Compound Object
Step by step instructions for creating a text object and a mapped box, adding modifiers, and creating a compound Boolean
object using Subtraction to create engraved text.

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- Tutorial 3 Two ways to simulate a cityscape (Still in rough draft form)
Instructions for creating a reference plane, extruding boxes from a plane and assigning UV maps.
Also, Illustrations showing the basic steps for attaching boxes to a plane and applying a UV map.

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- Tutorial 4 Faking Viewport Shadows with Vertex Colors
Re-creating a cool optical illusion with step by step procedures showing how to reassign Mat ID's, create a new multi-material,
adjust UV Map position and tiling, basic scene lighting, and setting vertex colors to generate fake shadows.

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- Tutorial 5 Creating a Sword from a Spline.
Step by step procedure from creating a Spline shape through converting to eMesh, beveling, instancing,
copying, attaching and welding verts to create a sword blade.

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- Tutorial 6 Animation and Projected Shadows, Part One.
Shows how to create a simple shadow map mask in a paint program, and step by step instructions covering
basic animation techniques for a bouncing ball and it's shadow map, introduction to the Track View, and how to create
and link objects to a Dummy helper.
- Tutorial 6-2 Animation and Projected Shadows, Part Two.
Expands the scene using an Array to create a spiral staircase, then using a Spline Shape and Path Constraint
demonstrates how to animate the bouncing ball and it's shadow from Part One, down the stairs.
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If you find any errors in any of the on site tutorials or have a suggestion for a tutorial you'd like to see here,
please post in the forum or contact me at the Email address below. Thanks!
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Off Site gmax Tutorials
- browserice.gmaxsupport.com
The most active moderator at gmaxsupport.com, has a Flash tutorial for setting up the Tempest gamepack.
- David H Smith's site
Tutorials for getting gmax content into UnrealEd 3, how-to use the Impossible Creatures game pack,
running gmax in Linux and much more.
- dfast.gmaxsupport.com
Tutorials for low poly character modeling and texturing, material editor basics, modeling an aircraft with splines,
and a lot of information for working with the Tempest game pack.
- Freeflight Design Shop Tutorials
A large number of modeling and texturing tutorials, most are aircraft related and geared toward helping you get your
models into FS2000/2002/CFS3.
- FS Alpha Design Group Tutorials
Tutorials that explain hidden Vertices, Multi-Materials, Transparent Materials, and UVW Maps. Also has some aircraft
templates pre-mapped to calibration boxes in .gmax file format, all available for downloading.
- Getting Started in Max
How to get started with FS2002 & FS2004 from installing the SDK's to configuring MakeMDL, MDLCommander and gmax.
- gmax Texturing Tutorials
2 nice texturing tutorials showing how to use a single UVW map and mesh select to apply multiple textures.
- Microsoft FS2002 Scenery Tutorial
Downloadable tutorial including texture map and sample files showing how to UV Map a house in gmax v1.1
- The Stupid Idiots' Guide to starting with gMax
A comprehensive set of tutorials that cover creating an aircraft from start to finish for use in CSF3 or FS2002.
Know of a gmax tutorial site not in this list?
Please let me know at the Email address below, Thanks!
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