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City of Mist Guide

 

The City of Mist, deep within the Emerald Jungle at loc 300 -1900, was once a great merchant city, but Torsis was cursed and has fallen. Ghosts and Skeletons have replaced the once proud populace, now ~ 70% of the city's inhabitants are undead. It is an Outdoor / City Zone (SoW and Harmony work and Melee's can bind here).
Creatures found in City of Mist
Name Levels Type
A Black Reaver 52-53  
A Fog Golem 42-44  
A Great Plaguebone 39-41 Undead
A Greater Spurbone 36-40 Undead
A Haze Golem 38-42  
A Human Skeleton
WIZ Quest
43-44 Undead
A Mist Golem 42-48  
A Phantom 36-38 Undead
A Shadow 37-39 Undead
A Vapor Golem 37-40  
A Wraith 42-47 Undead
An Apparition 37-39 Undead
An Army Behemoth 40-44  
Captain of the Guard 36-38 Undead
Greater Plaguebone 40-43 Undead
Greater War Boned Skeleton 44-48 Undead
Gyrating Goo 35-47  
Lhranc
SK EPIC
60 Undead
Lord Ghiosk 53-54 Undead
Lord Rak'Ashiir 54-55 Undead
Lady Neh'Ashiir 53-54 Undead
Plaguebone Skeleton 34-38 Undead
Spectral Courier 34  
Spurbone Skeleton 32-36 Undead
Wraith of Jaxion
ENC Quest
45-50 Undead
Creature Loot
Any Unnamed Green Jade Broadsword
Apparition / Shadow / Phantom Master Wu's Trance Stick
Viik's Dark Defender
Golems - Haze/Vapor Firerune Brand
Obsidian Ring of Quintessence
Golems - Fog/Mist Sainy's Claw
Wu's Quivering Staff
Gyrating Goo Lost Staff of the Scorned
Wintry Club
Skeletons Runewood Great Staff
Kunzar Ku'juch
Wraith Bone Hammer
Army Behemoth SHM Quest: Strange ochre clay- Cannibalize II
Black Reaver Axe of Lost Souls
DRU & RNG Quest item Jade Reaver
Shimmering Partisan
Captain of the Guard BRD Quest: Ancient Coin (Ik Gran)
fine steel ulak / trooper shield - No Drop
Lord Ghiosk Mace of the Shadowed Soul
Throneblade of the Ykesha
SHM Quest: 3 books-Spear of Fate
Lady Neh'Ashiir Key of Torsis
Ornate Rune Shield
Woodsman's Staff
Mage Quest: torch of the elements
Lord Rak'Ashiir Atramentous Shield
Ornate Rune Blade
SHM Quest: Scale-Spear of Fate
Spectral Courier SHM Quest: Student Log-Spear of Fate
MNK & SK Quests: Illegible Scrolls (Vok Na Zov II, III, IV)
Each type of mob here except the named and Black Reavers drop ruined scale armor as a semi-common.
Mist golems, gyrating goos, greater warboned, and wraiths that are lvl 45+ can drop spells.
Lhranc respawns aggro and drops the SK Epic weapon if a SK turns in the necessary items beforehand.
Neh`Ashiir respawns aggro and drops the Diary page if the Shaman turns in the Engraved Ring beforehand.
Wraith of Jaxion and Human Skeleton do not drop anything.
There are 2 levels to City of Mist, with the ground level being where 99% of the adventuring takes place. This guide does not cover the 2nd level. ALL the spawn on the ground level are static, which makes camping and pulling relatively easy compared to many other zones. The zone is an east-west zone, meaning you go west to go deeper into the zone. All the mobs prior to reaching the Castle area are of 4 basic types: ghosts - apparitions, shadows, phantoms; golems - fog, haze, mist, vapor; skeletons - plaguebone, spurbone and warbone; and Goo. The zone can support 5 camps with no crowding issues: the Zone, Stables, Temple, Arena courtyards, and Castle/Reaver streets. Spawn time is about 13 minutes.

The entrance is an east west tunnel that branches around a square column leading to a bridge which crosses the water to the main city gates. There are 3 usual camp areas near the entrance: Zone, Stables, and Temple. You can camp these areas from levels 35 through 50, and will find this to be one of the best exp/loot zones in the game for these levels. The mobs get increasingly higher in level the closer you get to the Castle.

City Of Mist Main Floor

    If you follow these tips, you will be fine here 99% of the time.

  • Tip 1: IF you see a spawn that "falls" from the air wandering past you DO NOT ATTACK IT, it's not there, it will ignore you if you ignore it. There are a few spots on the skyramps above that have missing floor sections, wanderers walk over them creating the "ghost" affect. Don't Touch Them!
  • Tip 2: DO NOT SIT or stand NEAR the exterior zone walls UNLESS you are by the zone exit EVER!
    There are corridors in the walls and you CAN and WILL aggro mobs thru the walls = BIG TRAIN / DEATH!

Zone area
Easily the safest camp spot, you can pull everything there, split the pulls as needed using FD, harmony, or use the screwed up pathing to single pull to camp. There are 2 mobs before the bridge, 3 just past the gate, and 2 at each of the 2 ledges. These mobs are the lowest level in the zone, all are ghost/golem/skel types. The Zone group will usually pull these 9 mobs and either the Stables, Temple or Pool. The Captain of the Guard can spawn at any spot in the front half of the zone. From here you can also travel to other areas via the underwater tunnel in the SW corner of the entrance area, the tunnel goes to 3 spots - Temple Area, Pool Area, and Arena.

Stables
There are 15 mobs total in the Stables, many are very close together. The Spectral Courier spawns here. Mobs here tend to be a level or 2 higher than the Zone area. The Stables are broken up into 2 sections with the camp placed between them. Pulls are almost always 2 mobs, and sometimes 3-4. Chain pulls, or some form of crowd control is highly recommended. The Spectral Courier spawns in the stables area. Wraithbone hammers and Kunzar Ku'juch's seem to drop most often from the Stables.

Temple
17 mobs total here, and they're a level or 2 higher than the Stables. Crowd control or a mid 50s puller is essential here, otherwise expect a TRAIN. Pulls are usually 2-3 and they can hit Hard! Green Jade Broadswords and Wu Sticks seem to drop most often from the temple.

The temple has 2 sets of stairs going up and 2 doors in alcoves by the stairs. You can set up camp at the east end of the area, by the stream. DO NOT GO NEAR THE WALLS (there are corridors on the north and south side of this area). Up either set of stairs are 2 spawn on each side, I recommend pulling these LAST, go thru the lower doors and clear the Lower Inner Temple first.

Lower Area: Both doors lead to the same area, with 3 static spawn, ghost/golem/skel, evenly spaced between the doors, usually chain pulled to group. Down the stairs on the bottom floor are 3 or 4 spawn of slightly higher level. The door opposite the left side door leads up a ramp to the Upper Inner Temple area. The Upper Inner Temple contains at least 4 higher level spawn, and most groups leave it alone. After clearing the Lower Inner Temple, pull the 2 spawn at the top of each outside stairway, without having to worry about aggro from those inside the temple below.

Pool
You can enter the Pool area 3 ways, from the East North or East South, or from by swimming to the pool and hopping up the waterfall (usually not done). The pool area has about 8 static spawn of the normal 3 types, usually pulled by zone group. There is one exit west which leads to the Arena North and South courtyards.

To get past pool area without aggroing anything, either swim to Arena room invis (Goo's do NOT see invis), OR climb the waterfall, go to the center of the pool area at the rear, cast lev and run DUE west, you should not aggro any spawn.

Arena North
There are no spawn in this courtyard, there is a door to the south which leads into the Arena building, there is a building to the west, and an exit that merges on the west side of Arena building from Arena South. Again, DO NOT GO NEAR THE EXTERIOR WALLS and if you see a wanderer, DO NOT TOUCH IT - it is not there.

Arena Building, this room has 3 Goo's in it, with the one on the center island around 45th level. Center island Goo is usually pulled to Arena North due to pathing. Short races have problems getting on center island, which is flagged ARENA - PK is allowed.

The Building on the west has 2 entrances, with 4 or 5 static spawns of the normal 3 types, they path out thru the southmost door, again normal pulling techniques apply.

Arena South
This Courtyard is also devoid of spawn, and like Arena North it may have a wandering spawn that "isn't there" do not touch them, and DO NOT GO NEAR THE EXTERIOR WALLS.

To the north is the other door to the Arena, pull to Arena North due to pathing issues. The Building on the west has 2 entrances, the upper level is empty. Stairs lead down and there are 3 Goo's (38-40ish) here, they path thru the southmost door, so pull thru that door.

Church
Moving west the path again splits around a "Church" which has 2 spawn in it. Usually pulled by South Arena group - pathing takes it thru the building on the south side. From the Church you can move either north or south to Courtyards which are devoid of spawn. Do not go near the buildings or the exterior walls.

Reaver Street North & South
These paths lead west then do a 180 and head east to the Gazebos and then the Castle area. There are 4 spawn at the 180 usually one of the normal 3 types of spawn. For pulling these hug the inner wall and pull via agg since the pathing in the corridors in the walls get closer to the ground.

Note: To get to the Gazebos in Castle area WITHOUT having to fight the 4 at a 180 switchback, in the Courtyard-North side, cast lev. go to the rear of Church on outside and go up step, then go up as high as you can go on pillar base. Look upwards some and RUN around the corner thru archway, you can get on the inner wall and drop to other side of Reaver Street safely.

Castle Area
There are 2 gazebo's with 3 spawn in each gazebo. Simple pulls usually, setup for initial break by the North Reaver Street, at the set of steps JUST outside the 180 switchback aggro range, you can fd pull or get a HIGH level person to pull.

Castle
You need the key or a rogue with 201 skill in Pick Locks to open the door. This doesn't mean a 51 rogue, any 39+ rogue with maxed skill could do it.

Black Reavers
100% Magic Resistant. You need tanks and lure-capable wizards (lvl 52+) for taking them out. They blind you randomly when they hit you as well, and you need to be ready to fight several in a row because one will spawn from the death of another. *NOTE* sometimes when you kill a black reaver a ghostlike creature will spawn. Avoid all if possible, but make SURE to avoid Lord Rak'Ashiir.
    There are 7 different reaver spawns in city of mist, 3 of which spawn lords.

  • 1 - a black reaver (Lord Ghiosk) - center of castle on the west side of the zone. You need a 51+ rogue to pick this lock and probably a lvl 56+ person to pull the reaver solo or his lvl 40ish friends inside the castle will agro on you and cause some serious carnage on your raid.

  • 2 thru 6 - a black reaver (Lord Rak'Ashiir) - in the back of the castle in the hallway (open a door and look behind the throne) there is a ramp that takes you up to the top of the castle. Again, you NEED a rogue to get here. This is SUICIDE if you are not a very high level monk with a monk friend that can feign split the reavers. You have to kill 4 reavers up there in a row before the 5th reaver will spawn lord rak'ashiir. ie. If you have even a remotely hard time sitting through the ghiosk reaver, this is pretty much off limits without a VERY good puller or two.

  • 7 - a black reaver (Lady Neh'Ashiir) - found at the very top of the skyway in a locked room with a pit trap in the center. You can actually solo this one from directly outside the castle if you are a wizard with a lot of patience and a transfer vision spell, but it's kinda pointless seeing how you can't loot the corpse and reavers drop some NICE stuff sometimes. Anyway in the room at the end of the skywalk (locked) on the right and left side of the room there are ramps up to an area with sparkling red effects. The reaver stands at the very top of this room inside the sparkly effects making it impossible to pre-target the reaver without a vision spell casted upon a roamer. Basically you need to bring some very decent level people with you if you want to go after Neh'Ashiir because the extra mobs and reavers here will lay some serious beatdown if they respawn on you.

  • These guys are a good source of level 55+ spells, but don't drop them nearly as frequent as a lvl 60 mob would.

Lord Rak'Ashiir
He is indifferent even if you keep killing in front of him, just make sure no one AoE's him. Most normal techniques for fighting him do NOT work, currently the way he is killed is with MAGE FIRE ELEMENTAL pets. Lord Rak'Ashiir casts a NASTY AoE rain spell (2k damage), and will wipe out any normal group in seconds, he can also complete heal. Fire elementals are IMMUNE to this spell (unless changed recently) and they are sent in to kill him, tanks sit around out of AoE range while the pets do all the work. The Lure line of wiz spells (lvl 52+) are the ONLY other spells known that will affect him.

Drops are completely Random and RARE, so don't go expecting to get anything in particular without investing a week or so here.


    References:
  • Inspired by the City of Mist guide at Giliath-Lang Website
  • Large parts of the text guide were taken from a post in Disciples Of Honor Library, author of the original post is unknown.
  • Black Reaver spawn info came from a post by Mandicus Lifescourge - barbarian Oracle -Inny server
  • Original Maps came from Quester of Norrath's City of Mist Maps
  • Table and map mods, level info, guide additions and edits, page layout by Taelon Twinfists - Zebuxoruk

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Updated on 22-Feb-2002
Taelon Twinfists
Shades of Light - Zebuxoruk